We have put a lot of thought into how we feel we can best deliver on our dream and are excited to present to you our provisional answer to this problem: Our Product Roadmap!
It has been structured in such a way that what cannot be delivered on launch day can be slowly introduced through a cycle of continual development and improvement. We would love to hear your thoughts on the planned roadmap, especially if, as your understanding of the game grows, you feel there are other features or capabilities that would be of interest to the community!
If you do have ideas, please hop over to our Discord, and let us know! You can even request to be part of the closed test cycles we are planning to get even more visibility and input into how Titan evolves over time...
MVP Launch Release:
The initial release will, at a minimum contain all the core game elements from base building and research,
to unit customisation and P2P multiplayer. See below for more information...
Core Features
- Accurate Damage Physics: Sophisticated damage assessment routines to dynamically change the behaviour of units based on where they are damaged.
- Advanced Game A.I.: Sophisticated, distributed, and scalable artificial intelligence (A.I.)
- Blueprint Schematics: Dynamic blueprints for configuring all units, weapons, and components.
- Displaying Gamer Stats: Display of player game stats, achievements, and other info on billboards outside facilities and outposts.
- Diverse Units: Complete set of Facilities, Outposts, Tanks, Bots, and Troop Units with many more scheduled in subsequent releases.
- Expansive Tech Tree: Huge tech tree with advanced research options, designed to be unlocked over the course of the entire campaign.
- Fully Immersive Experience: The player always feels that they are in the game world, even when accessing maps, menus, etc,
- Game Lore: Backstory summary, timeline of events from present day to game start and main character profiles.
- Game Store: Game asset store to accelerate research upgrades and purchase both paid and free cosmetic upgrades with in-game currency for all transactions (NO pay to win features! Ever!)
- High Performance by Design: Extensive multi-core architecture designed from the ground up to fully exploit modern gaming hardware.
- Immersive Gaming: Fast, seamless transition between planet side action and battle bridge-based strategic options.
- Referrals: Referral reward system for both parties to gain in game credit for the successful referral of friends to the game via a range of social media platforms.
- Secure by Design: Compliance with GDPR legislation is at the heart of the architecture with both data at rest, and data in transit securely encrypted end-to-end, along with comprehensive player data management and the right to be forgotten.
- Spectator Support: Small scale passive spectator support (peer-to-peer) so your wider friend network can watch your game world as if they were part of the action.
Key Gameplay Features
- Action Games: Ability to launch action games rather than strategy games, allowing all players to pre-pace a defined number of units before the match starts.
- Automated Unit Repair: Rules based automated repair system to prolong unit life in the field - if they have the fuel.
- Campaign Duration: Typically taking between 30 mins and 4 hours to complete a given maps with a total campaign duration of 24 - 48 hours depending on chosen map size, difficulty, and game type.
- Customisable Aggression: Configurable aggression stance for all units so they will attack, defend against, or hide from enemy units encountered.
- Helping Hand: A comprehensive training/tutorial/free play map, in addition to variable levels of A.I. assistance.
- Replayability: Full campaign expected to contain around 60 maps, of which around 30 would typically need to be played to complete the core campaign, depending on their size. All campaign maps are available for multiplayer use, in addition to an expanding list of multiplayer only maps.
- Resource Editor: Resource heat map editor to allow players to edit resources maps for levels that have been completed, significantly changing the strategic approach to the map.
- Resource Management: Resource Transport Network that is used for distributing the geothermal power from reactors, and constructed unit matter streams, to the various outposts and facilities you construct across the map - its topology is key to your game strategy!
- Start Location Editor: Initial spawn point editor to allow players to customise the available start locations for levels that have been completed.
- Unit Customisation: Profile driven configuration settings for all units so you can quickly build mission specific models.
Multiplayer Features
- Multiplayer Host has Cosmetic Parity: Any cosmetic features unlocked by the game host are made available to all other players of any game they host, for the duration of the match.
- Multiplayer Host has Tech Parity: The game host for a multiplayer match sets the level of tech available to all players for the duration of that game - any tech they have previously unlocked can be made available for all players, or restricted for all players.
- Multiplayer Support: Full peer-peer multiplayer support with hosted matchmaking services and player management portal.
Additional Victory Conditions
- Free Play: safe sandpit area to learn the basics or show friends the basics.
- Last Man Standing: all v all.
- Time Trap: time limited variation to all other victory conditions.
Maps and Biomes
- Additional Maps: Additional maps will continue to be added post release to support further multiplayer activities and side missions.
- Biomes: At least eight separate maps using the Alpine Forest and Meadow biomes, associated unit skins, and native wildlife on the ground, air, and sea.
- Deformable terrains: The terrains reshaped and cleared in response to building placement.
- Large Maps: Support for up to 8 players, both human and AI, and 32 x 32km maps.
Additional Features
- Accessible: Considerable effort is being made to support a range of accessibility features to ensure the game is as inclusive as possible - these include colour blindness compensator, text to speech, subtitles, font, and UI colour customisation, scroll speed/sensitivity, and unit selection assist.
- Avatar Customisation: Avatar accessories, clothing, and victory/defeat dance moves for ultimate bragging rights.
- Realistic Environments: Realistic environmental conditions such as weather, lighting, and ambient temperature that change the behaviour of components installed in the units. Local weather is influenced by time of year and time of day in game, as well as by the latitude of the island map on which it takes place.
Feature Release 1:
The feature release update 1 will build on this by adding authoritative multiplayer,
along with local AI offloading, ragdoll physics, and much more! See below for more information...
Core Features
- A.I. Local Offload: Ability to run distributed elements of the AI on other PCs on your home network.
- Chat Features: Text & Voice chat features - private, team and game level.
- Spectator Support: Large scale passive spectator support (client-server) aimed at streamers to allow them to have a fully immersive experience in your game world, watching what they want, how they want, as your game unfolds.
Additional Victory Conditions
- Collab 1 v 1: Two sides with all players controlling units on the same team.
- Legions: Up to four teams of 4, a given team must be composed of human players, but not all teams must be human.
- Them v Us: two teams only; either all human or all AI players per team.
Maps and Biomes
- Additional Maps: Additional maps and native wildlife using Alpine Forest and Meadow biomes.
- New Biomes: At least six separate maps using the Volcanic biomes.
- Realistic Physics Motion: Inverse kinematic ragdoll effects.
- Realistic Unit Destruction: Realistic fragmented physics destruction of units.
Additional Features
- Additional Avatar Customisation: Avatar accessories, clothing, and victory/defeat dance moves
Feature Release 2:
The feature release update 2 adds Mechs and the Titan Orbital,
along with cloud AI offloading, additional maps and biomes, and more. See below for more information...
Core Features
- AI Cloud Offload: Cloud based AI offloading
- Benchmarking: System performance benchmarking to compare your rig to your peers with the option to post results in profile, social media, etc.
- Introduction of Mechs: Complete set of Mechs and associated Weapons, and Technology.
Multiplayer Features
- Enhanced Matchmaking Lobby: Introduction of multiplayer lobby hosted on the Titan Orbital in place of traditional matchmaking service view.
- Premium Subscription Service: Providing Cloud AI offload, Cloud Saves, World State Resilience and more.
- Streamer Anonymity: Support for anonymising of gamer tags in streaming mode.
Additional Victory Conditions
- Army of Two: Teams of two (requires even number of human players).
- Kill zone: Player with most overall kill points wins.
Maps and Biomes
- Additional Maps: Additional maps and native wildlife using Alpine Forest, Meadow, and Volcanic biomes
- New Biomes: At least six separate maps using the Desert biomes, and associated unit skins, and native wildlife on the ground, air and sea
Additional Features
- Destructible Vegetation: Tree and rocks can be burned and destroyed by unit weapons
- Environmental Customisation: Customising of weather, day/night cycles and the amount/aggression level of native wildlife for unlocked islands in training simulator.
Feature Release 3:
The feature release update 3 adds Drones and multiplayer saves
along with ray tracing/DLSS support and yet more maps and biomes, and more. See below for more information...
Core Features
- Introduction of Air Force Units: Complete set of Drones and associated Weapons, and Technology.
Multiplayer Features
- LAN Party Support: Ringfenced operation to provide offline support for old school local LAN parties.
- Multiplayer Saves: Allowing the host to save multiplayer games so they can be resumed later (when playing with people on their friends list).
Additional Victory Conditions
- Collab 4 v 4: Upto four sides with all players controlling units on the same team.
- Expansion Rules: Player with the most area within their radar coverage at the end of the game timer wins.
- Team Expansion Rules: Team with the most area within their non-overlapping collective radar coverage at the end of the game timer wins.
Maps and Biomes
- Additional Maps: Additional maps and native wildlife using Alpine Forest, Meadow, Volcanic, and Tropical biomes
- Maps: Planetary Island maps and star charts for all systems referenced in the backstory.
- New Biomes: At least six separate maps using the Tropical biomes, and associated unit skins, and native wildlife on the ground, air, and sea
- Titan Orbital Maps: Create a range of maps for intermediate missions on Titan Orbital above planet Entropy
Additional Features
- Additional Avatar Customisation: Avatar accessories, clothing, and victory/defeat dance moves.
- Avatar Customisation: Command team avatar DNA customisation to change their physical appearance.
- Enhanced Visuals: Upscaling, and Ray Tracing support.
- Explorable Interiors: Detailed, explorable/interactable interiors for all facilities.
Feature Release 4:
The feature release update 4 adds naval ships and subs and VR support,
plus tunnels above and below the water, more explorable building internal, and more. See below for more information...
Core Features
- Gameplay Recorder: Game recorder to record the last 'x' minutes of gameplay and be replayed from and camera position.
- Introduction of Naval Units: Complete set of Warships and Submarines along with associated Weapons, and Technology.
- Social Media Integration: Integration of recordings into social media with custom intro/credit text.
- VR Support: Add provision to support Oculus Quest VR.
Additional Victory Conditions
- Team Coawards Come Home: - team with the most kill points minus hit points wins.
Maps and Biomes
- Additional Maps: Additional maps and native wildlife using Alpine Forest, Meadow, Volcanic, Tropical, and Desert biomes.
- New Biomes: At least six separate maps using the Arctic biomes, and associated unit skins, and native wildlife on the ground, air, and sea.
- Tunnelling: Addition of tunnels and caves to the terrain, both above and below the waterline.
Additional Features
- Abandoned Outposts with ‘Zombies’: Introduction of abandoned facilities and outposts with additional technological and historical artefacts to find, creepy/atmospheric internal lighting and inhabited by lots of Mistress Yang's failed science experiments (think Zombies!).
- Additional Avatar Customisation: Avatar accessories, clothing, and victory/defeat dance moves.
- Explorable Interiors: Detailed, explorable/interactable interiors for all Outposts.
Feature Release 5:
The feature release update 5 adds console support and bigger maps up to 4,000 sq, km.,
along with a companion app, large scale spectator mode for streamers, and more. See below for more information...
Core Features
- Feature Release 5:
- Core Features:
- Console Support: Next gen console support for Xbox and PlayStation platforms.
- Increased Scale: Increase support to 16 players, both human and AI, and 64 x 64km maps.
- Mobile App: iOS and android Mobile/tablet app for spectator mode, player profile management, and real time player game monitoring.
- Novella: ~40K work novella expanding on the backstory, game characters and several historical events that lead to the content being found in some of the artefacts.
Multiplayer Features
- Spectator Mode Cloud Streaming: High connection capacity support for many thousands of spectators to watch streamers games interactively.
- Voice Integration: Allows you to issue commands and ask for help verbally.
Additional Victory Conditions
- Stockpiling Success: Player with the most resources and fuel within their network wins.
- Team Stockpiling Success: Team with the most resources and fuel within their collective networks wins.
Maps and Biomes
- Additional Maps: Additional maps and native wildlife across all biomes using larger map size.
- Titan Home World Maps: Create a range of maps for final missions on Titan HQ home World.
Additional Features
- Additional Unit Skins: Black-ops skins for all units:
- Explorable Interiors: Detailed, explorable/interactable interiors for all mobile units and orbiting star ship.